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Veronica Jenkins
Veronica Jenkins
Illustrator / Designer
Los Angeles, United States

Summary

Don't let the past waste your present's time. Letting opportunities go due to fear of the unknown is a great injustice to one's self. Life is too short. I live it to the fullest and enjoy doing what I love! I'm always open to exploring new opportunities.

Skills

Concept DesignDigital PaintingEnvironment DesignIllustration3D ModelingVisual DevelopmentLogo Design2D Art

Software proficiency

Photoshop
Photoshop
Adobe Fresco
Adobe Fresco
InDesign
InDesign
After Effects
After Effects
Blender
Blender
Maya
Maya
Substance 3D Painter
Substance 3D Painter
Unreal Engine
Unreal Engine

Experience

  • Illustrator / Designer at VJenkins Art
    US
    October 2019 - Present

    Design custom logos, templates, and illustration concepts to meet client objectives

    Utilize industry-standard software such as Adobe Creative Suite when creating stylized promotional high-quality art illustrations

    Prioritize self-learning to stay current on art software techniques, illustration, and animation trends

  • 2D / 3D & UI Artist at Florida Interactive Entertainment Academy
    Orlando, US
    August 2013 - August 2014

    Built and installed high-quality environment modular pieces into the Unreal 4 Engine

    Created mockups of User Interface (UI) Character Select screens, power-up icons, and game Heads Up Display (HUD)

    Overcame obstacles to adapt to changing project requirements while meeting hard deadlines

    Collaborated effectively within a team environment of producers, programmers, and artists

    Maintained a time management schedule to meet the 2-week sprint deadline in a fast-paced game animation environment

    Creation of 2D and 3D art assets for game engines such as Flash, Unity, and IOS.